Confidence across every XR platform – from headset to sim.
Meta Quest 2, 3 & Pro · Apple Vision Pro · HoloLens · Pico · HTC Vive · SteamVR
Every major XR platform, in a single execution layer.
Meta Quest
Quest 2, 3, and Pro
HoloLens
Microsoft mixed reality
Apple Vision Pro
visionOS applications
Pico
ByteDance XR ecosystem
HTC Vive
PC VR and standalone
SteamVR
OpenVR-compatible headsets
Where XR Driver is deployed.
Consumer XR applications
Quality signal for games, productivity tools, and social applications built for standalone and PC-tethered headsets. Tests execute against the actual application binary on the target device – not a desktop simulator.
Enterprise training systems
Aerospace, defense, and industrial organizations use game engines to build training systems that require the same validation rigor as the systems they simulate. XR Driver provides repeatable execution across training scenarios that would otherwise require manual walkthroughs.
Digital twin deployments
Infrastructure and operations organizations run digital twins of physical systems – networks, facilities, supply chains – on real-time 3D engines. XR Driver validates the simulation layer, ensuring the twin accurately represents the environment it models.
Simulation and visualization
Architectural visualization, urban planning, and industrial simulation all ship on game engine runtimes. If the application has runtime state, XR Driver can test it – regardless of whether it looks like a game.
SaaS or QaaS – depending on your organization.
License XR Driver and operate it internally. Your team authors tests, runs the execution layer, and owns the maintenance. Best suited for organizations with dedicated automation engineering capacity.
Subscribe to managed execution. GameDriver builds, operates, and maintains the coverage layer on your behalf. Signal arrives on every build without your team operating the pipeline – the same engagement model used across our XR Driver customer base.
Built for organizations with strict IP requirements.
XR Driver connects over a local socket – no cloud relay, no persistent remote access. The plugin is installed by your team into a build, not into a source repository. Nothing leaves your network unless your team chooses to run tests remotely. Deployed in aerospace and defense programs with the strictest classification and IP requirements. The plugin is bound to your dev/test build profile. Production builds compile without it; the engine's build system strips XR Driver completely when you ship.
- –Plugin runs inside a build; no source repository access needed
- –Local socket connection only – no cloud relay
- –On-premise AI model support for isolated environments
- –Compatible with existing NDA and access control structures
- –Bound to dev/test build profiles; stripped from production binaries
Ready to discuss your XR program?
Tell us about your platform, your validation requirements, and whether SaaS or QaaS is the right fit. We'll respond within one business day.
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