GameDriver
XR Driver

Confidence across every XR platform – from headset to sim.

XR Driver extends GameDriver's execution layer to every major XR platform and enterprise simulation environment – consumer headsets, aerospace training systems, and digital twin deployments – under a single quality signal.

Meta Quest 2, 3 & Pro · Apple Vision Pro · HoloLens · Pico · HTC Vive · SteamVR

94XR Confidence
Build #1,204 · 6 platforms
MQ
Meta Quest
HL
HoloLens
VP
Vision Pro
VR
SteamVR
Pi
Pico
Vi
HTC Vive
Enterprise sim
Aerospace · Digital twin
Spatial domains passing
Interaction · Tracking · Render
Platform coverage

Every major XR platform, in a single execution layer.

Meta Quest

Meta Quest

Quest 2, 3, and Pro

HoloLens

HoloLens

Microsoft mixed reality

Apple Vision Pro

Apple Vision Pro

visionOS applications

Pico

Pico

ByteDance XR ecosystem

HTC Vive

HTC Vive

PC VR and standalone

SteamVR

SteamVR

OpenVR-compatible headsets

Use cases

Where XR Driver is deployed.

Consumer XR applications

Quality signal for games, productivity tools, and social applications built for standalone and PC-tethered headsets. Tests execute against the actual application binary on the target device – not a desktop simulator.

Enterprise training systems

Aerospace, defense, and industrial organizations use game engines to build training systems that require the same validation rigor as the systems they simulate. XR Driver provides repeatable execution across training scenarios that would otherwise require manual walkthroughs.

Digital twin deployments

Infrastructure and operations organizations run digital twins of physical systems – networks, facilities, supply chains – on real-time 3D engines. XR Driver validates the simulation layer, ensuring the twin accurately represents the environment it models.

Simulation and visualization

Architectural visualization, urban planning, and industrial simulation all ship on game engine runtimes. If the application has runtime state, XR Driver can test it – regardless of whether it looks like a game.

Delivery model

SaaS or QaaS – depending on your organization.

SaaS

License XR Driver and operate it internally. Your team authors tests, runs the execution layer, and owns the maintenance. Best suited for organizations with dedicated automation engineering capacity.

QaaS

Subscribe to managed execution. GameDriver builds, operates, and maintains the coverage layer on your behalf. Signal arrives on every build without your team operating the pipeline – the same engagement model used across our XR Driver customer base.

Security model

Built for organizations with strict IP requirements.

XR Driver connects over a local socket – no cloud relay, no persistent remote access. The plugin is installed by your team into a build, not into a source repository. Nothing leaves your network unless your team chooses to run tests remotely. Deployed in aerospace and defense programs with the strictest classification and IP requirements. The plugin is bound to your dev/test build profile. Production builds compile without it; the engine's build system strips XR Driver completely when you ship.

  • Plugin runs inside a build; no source repository access needed
  • Local socket connection only – no cloud relay
  • On-premise AI model support for isolated environments
  • Compatible with existing NDA and access control structures
  • Bound to dev/test build profiles; stripped from production binaries

Ready to discuss your XR program?

Tell us about your platform, your validation requirements, and whether SaaS or QaaS is the right fit. We'll respond within one business day.

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