GameDriver
Consoles & Mobile

One execution layer. Every platform your title ships on.

GameDriver runs on the dev console itself โ€“ the only test execution platform that does. The same layer extends natively to mobile and PC. Authorized middleware on PlayStation and Nintendo.

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Real hardware. Not a simulator.
Tests execute against the actual game binary on the target device โ€“ not a desktop proxy, not an emulator.
Authorized โ€“ PlayStationAuthorized โ€“ Nintendo
CombatSuite ยท Build #2847 ยท 6 platforms ยท simultaneousRunning
Test
PS5
Switch
Xbox
iOS
Android
PC
Hitbox Registration
combat
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Frame Pacing
render
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Save / Restore
progression
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IAP Purchase Flow
economy
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Controller Input
ux
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Cert Compliance
platform
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31Passed
3Flagged
6Platforms
1 runAll targets
Executing on real hardware โ€“ not proxied
PlayStation & Nintendo dev kits ยท Mobile via device cloud ยท PC native
Supported platforms

Every platform. One execution layer.

PlayStation
Nintendo Switch
Xbox
Steam
Windows
Apple
Android

Consoles

  • โ€“PlayStation 4 & 5
  • โ€“Xbox One & Series X|S
  • โ€“Nintendo Switch & Switch 2

Desktop

  • โ€“Windows
  • โ€“macOS

Mobile

  • โ€“iOS (iPhone & iPad)
  • โ€“Android
Why it matters

Platform inconsistency is where releases break.

Certification requires consistent signal

First-party platform certification processes require documented, repeatable evidence of correct behavior. Ad-hoc manual testing does not produce that. Automated execution across target hardware does.

Mobile introduces device fragmentation

Android alone ships across thousands of device configurations. Signal from a single device is not representative. GameDriver works alongside device cloud infrastructure to validate across the fragmentation surface.

Console and mobile parity is hard to maintain manually

A mechanic that works on PC can behave differently on console due to input handling, frame budget, or memory constraints. Repeatable execution across platforms surfaces parity failures before they reach certification or the store.

Delivery model

SaaS or QaaS.

SaaS

License GameDriver and operate the execution layer internally across your target platforms.

QaaS

Subscribe to managed execution. GameDriver builds and operates the cross-platform coverage layer on your behalf.

Testing across platforms?

Tell us about your platform requirements, your current certification process, and your team's automation capacity. We'll tell you whether SaaS or QaaS is the better fit.

Talk to us