One execution layer. Every platform your title ships on.
Every platform. One execution layer.
Consoles
- โPlayStation 4 & 5
- โXbox One & Series X|S
- โNintendo Switch & Switch 2
Desktop
- โWindows
- โmacOS
Mobile
- โiOS (iPhone & iPad)
- โAndroid
Platform inconsistency is where releases break.
Certification requires consistent signal
First-party platform certification processes require documented, repeatable evidence of correct behavior. Ad-hoc manual testing does not produce that. Automated execution across target hardware does.
Mobile introduces device fragmentation
Android alone ships across thousands of device configurations. Signal from a single device is not representative. GameDriver works alongside device cloud infrastructure to validate across the fragmentation surface.
Console and mobile parity is hard to maintain manually
A mechanic that works on PC can behave differently on console due to input handling, frame budget, or memory constraints. Repeatable execution across platforms surfaces parity failures before they reach certification or the store.
SaaS or QaaS.
License GameDriver and operate the execution layer internally across your target platforms.
Subscribe to managed execution. GameDriver builds and operates the cross-platform coverage layer on your behalf.
Testing across platforms?
Tell us about your platform requirements, your current certification process, and your team's automation capacity. We'll tell you whether SaaS or QaaS is the better fit.
Talk to us