We run the test plan. You ship the game.
You deliver the game. We measure its quality.
Where QaaS fits with your team.
Two halves of a quality function. QaaS handles repetitive validation at scale. Your team handles judgment, expertise, and the calls only they can make.
- 🔁Repetitive build-over-build validationThe same tests, every build, every platform – without consuming engineer time.
- 📐Coverage maintenance as content evolvesAI flags tests that drift as the game changes and proposes fixes, reviewed before they merge.
- 🔍Triage and de-noising of findingsSeparates real regressions from stale-path noise before they reach your team.
- 📊Continuous regression signalA consistent read on quality across every build, not milestone-gated.
- 🧠Domain expertise and exploratory workInvestigating the unexpected, finding emergent issues, applying product instinct.
- 🎯Defining what “passing” meansSetting the quality bar for your specific game – what's acceptable, what isn't.
- ⚖️Release calls and player-facing judgmentTrade-offs between scope, schedule, and quality that only your team can weigh.
- 🚀What ships, when, and to whomThe strategic decisions – release windows, audience targeting, rollout strategy.
Every project is different. Every test plan is too.
Talk to a QA leadSame RFP scope. Smaller team. More depth per role.
One example, sized from a real RFP for an AAA multi-platform release, with both bids covering the same test scope. Customer and proprietary details are withheld, and the staffing math is shown as bid. Your numbers will depend on your game, your platforms and your test plan.
Buy hours. Or buy coverage.
- Pricing model
- Hourly seats
- Scope
- Per project, per hour
- Who absorbs scope and change risk
- You
- What you're buying
- Hours of labor
- Who's doing the work
- Hourly testers; pool composition varies by vendor
- Keeping scripted coverage current as the game evolves
- Manually re-tested, billed hourly
- Dev console execution
- Rare, varies by vendor
- Availability
- Capacity depends on staffing and scheduling
- Burst capacity for new features and content drops
- Extend the contract, re-onboard new testers
- Time to first signal
- Weeks of ramp-up; repeats each cycle
- Accountability
- Hours billed regardless of outcome
- Pricing model
- Studio-wide license
- Scope
- Every title in the studio
- Who absorbs scope and change risk
- Shared
- What you're buying
- A platform, with our engineers behind it
- Who's doing the work
- Your in-house QA team
- Keeping scripted coverage current as the game evolves
- AI-assisted maintenance, reviewed by your team
- Dev console execution
- Available – bring your own dev kits
- Availability
- Your team's schedule
- Burst capacity for new features and content drops
- Finite team stretched across more scope
- Time to first signal
- Limited by your team's velocity
- Accountability
- Your team owns the results, we own the platform
- Pricing model
- Flat subscription
- Scope
- Whole portfolio under one plan
- Who absorbs scope and change risk
- We do
- What you're buying
- A managed quality service
- Who's doing the work
- Senior QA leads – recognizable names in the industry
- Keeping scripted coverage current as the game evolves
- AI-assisted maintenance, reviewed by our QA leads; included
- Dev console execution
- Yes (PlayStation, Nintendo via cert)
- Availability
- Automated execution continues across every scheduled build, including nights and weekends
- Burst capacity for new features and content drops
- Elasticity built in – burst risk is on us
- Time to first signal
- First signal in weeks. Trends follow immediately.
- Accountability
- Service-level accountability
Outsourced QA is sold by the hour, so every change to the game is billed to you. Horizon licenses the platform to the whole studio and backs your team with ours. QaaS delivers it as a service, and the risk that the game keeps changing sits with us.
QA Solved. Not Staffed.
Tell us how your team works today.
Tell us how your team tests today and where results arrive too late. We'll tell you whether Horizon or QaaS fits, and what each would change.