GameDriver
GameDriver SaaS

The execution platform. You run it.

GameDriver SaaS licenses the same platform that powers our QaaS engagements – without us operating it. You author the tests, run the pipeline, and own the coverage. Built for studios that already run QA automation as a discipline.

SaaS – this page
Your team authors and operates. Full platform access, no managed layer.
QaaS – managed
We run coverage for you. Right if you want execution as infrastructure.

Unity · Unreal · Godot · PS5 & Nintendo dev consoles

GameDriver · NUnit · CombatSuite.cs
C# · NUnit
// GameDriver SaaS – your test, your pipeline
[TestFixture]
public class CombatDomainSuite
{
private ApiClient gd;
 
[SetUp]
public async Task Init() =>
gd = await ApiClient.Connect("localhost:19734");
 
[Test]
public async Task Hitbox_RegistersOnContact()
{
await gd.LoadScene("Combat_Arena_01");
var hit = await gd.SimulateAttack("Player", "Enemy_01");
Assert.That(hit.Registered, Is.True);
Assert.That(hit.Damage, Is.InRange(24, 26));
}
}
Test output
▶ NUnit 3 · GameDriver 4.2 · Unity 2023.3 · Android Pixel 8 Pro
Hitbox_RegistersOnContact · 340ms
Physics_IceCollider_Stable · 512ms
Camera_FollowTarget_Smooth · 228ms
Economy_IAP_PurchaseFlow · timeout 5000ms
Save_Checkpoint_Persisted · 190ms
88Passed
4Failed
4Platforms
2m 14sRun time
EngineUnity · Unreal · Godot
Console accessPS5 · Nintendo
DeploymentSelf-operated
What's licensed

The same execution platform. None of the operation.

The full execution layer

Same toolchain used in QaaS engagements – native Unity, Unreal, and Godot support. No reduced-capability tier.

Dev console hardware access

Authorized middleware status on PlayStation and Nintendo extends through to licensees. Tests execute on the dev console itself – not a desktop proxy.

Reference implementations and engineering support

Documentation, integration examples, and a contracted engineering support channel. Not a managed service – escalation, not operation.

What you operate

The work that decides whether the signal is useful.

Authoring

Writing the tests that cover the parts of the game that matter. Scope, prioritization, and depth – your team's call.

Maintenance

Keeping coverage current as object paths rename, UI reorganizes, and features get cut and reintroduced. This is the work most teams underestimate.

Pipeline and integration

Running execution against your builds, wiring findings into your release process, and operating the pipeline against your infrastructure.

Platform drift

Keeping the execution layer current as engines, platforms, and dev kits ship updates. The platform moves; your implementation has to move with it.

Who this is for

A small audience, honestly.

GameDriver SaaS makes sense for studios that already have one or more QA engineers whose primary job is building and operating automated test infrastructure – not test execution, infrastructure. That bench is what makes an execution layer return capacity instead of consuming it.

Without it, a self-operated coverage layer becomes the maintenance burden it was supposed to eliminate. That's the problem QaaS solves: we operate the layer so your team doesn't have to. If your team isn't structurally set up to operate test infrastructure as a discipline, engage QaaS. If it is, license SaaS.

Outsourced. SaaS. QaaS. Only one shifts the risk.

Traditional outsourced QA
Pricing model
Hourly seats
Who absorbs scope and change risk
You
What you're buying
Hours of labor
Who's doing the work
Hourly testers; pool composition varies by vendor
Keeping scripted coverage alive as the game evolves
Manually re-tested, billed hourly
Dev console execution
Rare, varies by vendor
Availability
Testers call in sick, turn over, no-show
Burst capacity for new features and content drops
Extend the contract, re-onboard new testers
Time to first signal
Weeks of ramp-up; repeats each cycle
Accountability
Hours billed regardless of outcome
GameDriver SaaS
Pricing model
Flat license
Who absorbs scope and change risk
You
What you're buying
A platform
Who's doing the work
Your in-house QA team
Keeping scripted coverage alive as the game evolves
Your team's job
Dev console execution
Available – bring your own dev kits
Availability
Your team's calendar
Burst capacity for new features and content drops
Finite team stretched across more scope
Time to first signal
Limited by your team's velocity
Accountability
Your team owns it
GameDriver QaaS
Pricing model
Flat subscription
Who absorbs scope and change risk
We do
What you're buying
A managed quality service
Who's doing the work
Senior QA leads – recognizable names in the industry
Keeping scripted coverage alive as the game evolves
AI-assisted; included
Dev console execution
Yes (PlayStation, Nintendo via cert)
Availability
Automated execution runs through sick days, holidays, and weekends
Burst capacity for new features and content drops
Elasticity built in – burst risk is on us
Time to first signal
First signal in weeks. Trends follow immediately.
Accountability
Service-level accountability

Outsourced QA is sold by the hour – you absorb every change. SaaS licenses the platform – you absorb the operation. QaaS delivers it as a service – we absorb the risk that the game keeps changing.

QA Solved. Not Staffed.

Sure SaaS is the right fit?

Tell us about your team, your engines, and the platforms you ship to. We'll be honest about which model fits – and if QaaS makes more sense for where you are today, we'll say so.

Get in touch